My interview with Derek Perkins was cool.
He told us about how he began his quest for world domination, and the time he put into it.
and he also consulted with use his ideas for earlier models of the weerol.
At first he made really rough drafts, and sketches of the product, but later on in production, it became reality.
I made a few pages of notes on this interview, and i will explain what I wrote.
I guess i will start with Derek Perkins background, in high school, he took a lot of math classes, but terrible, so he became a industrial designer in 1994, their is no math involved but you must know how TO DRAW.
When he had kids, he decided to make furniture for them, then had an idea.
He experimented with several ideas, and furniture designs and the idea had improved every design.
thats were weerol came from.
While working on his project, he had to Consider on the:
-Cost
-Safety
-Manufacturability
-Practicality
-and is it fun?
When he was brainstorming ideas, he had to consider:
-Sketching ideas
-Prototyping
-Testing
When thats finished, he also had to consider:
-Source suppliers
-Get quotes
-Purchase tooling
-Order samples
-The test samples
-Modify/repeat
-Schedule production
-Supply chain planning
A) supplier
B) production management
C)Logistics
D)And sales channels
But Derek Perkins problem is that he didn't have a way to get feedback from others, and a way to sell his product.
So thats when kickstarter starts, Kickstarter help Derek Perkins get:
-Feedback
-Exposure
-Concept Validation
-Pre-order sales
-and cause its Fun!
Thats how weerol started, so their you go, right from the source.
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